Hexagonal tile based building game, created by ideas like factorio or satisfactory.
Energy
Scifi Foliage
Rock Factory
~ Build 1.2.1 of H3X@G0N@L (The First!)
- Clunky if statement manager when checking for neighboring tiles
+ Stone Factory! Harvests nearby stone more efficiently
+ Sawmill! Harvests nearby wood more efficiently
+ Neat and clean function call with the help of @UnkelKen
~ Build 1.2.2 of H3X@G0N@L
+ New Icon for the Executable instead of the default unity logo
~ Build 1.2.3 of H3X@G0N@L
- Removed the refundprice method temporarily
+ Function added for changing button color when required resource amount is met
+ Changed camera speed from 0.5 to .1f
+ Misc changes to codebase.
~ Build 1.3.3 of H3X@G0N@L (First of the Foggier Red Skies Update)
- More codebase removal and formatting.
+ New building: Furnace! Smelt and refine materials into refined versions.
+ New tiletype: Sand!
+ New Resouce: Sand! Smelt it in the furnace to produce glass!
+ New Refined Resource: Glass! Used for late game buildings . . .
~ Build 1.3.4 of H3X@G0N@L (Foggier Red Skies)
- More codebase removal and formatting.
+ Fixed bug where you could place tile accidentally on click
+ Fixed bug where the refundPrice function would not return all resources
created with
Website Builder Software .