ManoVersa

Scratching. Open. Code.

H3X@G0N@L

Hexagonal tile based building game, created by ideas like factorio or satisfactory.

Energy

Scifi Foliage

Rock Factory

Differential logs:

~ Build 1.2.1 of H3X@G0N@L (The First!)
- Clunky if statement manager when checking for neighboring tiles 
+ Stone Factory! Harvests nearby stone more efficiently 
+ Sawmill! Harvests nearby wood more efficiently 
+ Neat and clean function call with the help of @UnkelKen

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~ Build 1.2.2 of H3X@G0N@L 
+ New Icon for the Executable instead of the default unity logo

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~ Build 1.2.3 of H3X@G0N@L 
- Removed the refundprice method temporarily 
+ Function added for changing button color when required resource amount is met 
+ Changed camera speed from 0.5 to .1f 
+ Misc changes to codebase.

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~ Build 1.3.3 of H3X@G0N@L (First of the Foggier Red Skies Update)
- More codebase removal and formatting.
+ New building: Furnace! Smelt and refine materials into refined versions. 
+ New tiletype: Sand!
+ New Resouce: Sand! Smelt it in the furnace to produce glass!

+ New Refined Resource: Glass! Used for late game buildings . . .

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~ Build 1.3.4 of H3X@G0N@L (Foggier Red Skies)
- More codebase removal and formatting.
+ Fixed bug where you could place tile accidentally on click
+ Fixed bug where the refundPrice function would not return all resources

Test this build!